Our Digital Technologies Curriculum provides students with technical skills and knowledge but also includes important lessons on acceptable use, cyber safety and responsible digital citizenship.
Students in Kindergarten through to Year 10 have the opportunity learn about responsible digital citizenship and to investigate the different ways digital technologies are used to solve real world problems. They explore and develop coding, computational thinking skills and design skills using a variety of devices and programs.
Learning Opportunities: Our Year 7 and 8 students participate in a hands-on program that includes the use of:
- Scratch and Lego EV3 robots to solve challenges and explore programming.
- The Grok Learning Platform, MineCraft Pi and series of selected activities (eg. write a text adventure) to understand the basics of Python.
- Raspberry Pi to investigate networked systems (network hardware and structures).
- Videos and selected activities to better understand responsible digital citizenship.
These and other activities are designed to progress students’ knowledge, understanding and skills over the first two years of secondary school and prepare them to for further learning in Years 9 and 10 if they choose to continue the study of Digital Technologies.
Elective courses in Years 9 and 10:
Learners in Years 9 and 10 have the opportunity to select the Digital Technologies Elective Course and pursue their interest in:
- Computer networks (network protocols, data compression and encryption)
- Digital game design using Game Maker Studio 2 and Python (the design process, programming, project management)
- Robotics and embedded devices using Lego EV3, Raspberry Pi and BBC micro:bits (problem solving, practical applications of technology)
- Coding (general purpose programming languages)
- Databases and information systems (data collection, storage, visualisation and how humans interact with data)
- Digital citizenship (safe and responsible use of technology)